Wednesday, April 25, 2007
Significance and Love
Answer these questions: When have you known most fully that you are significant? When have you known that you are loved? That you are important?
Thoughts from Listen: Finding God in the Story of Your Life, by Keri Wyatt Kent
Monday, January 8, 2007
The Heart
all the issues of life come out of the heart
get the heart right and all else will follow
Bitterness, not forgiving
Temporal Values, always wanting a little bit more
Moral Impurity, desire to control
These need to be dealt with at the heart level
Wisdom, Understanding and Knowledge
Understanding is the gaining of knowledge and how to use it
Knowledge is information about something or someone
Thursday, December 21, 2006
A Balanced Spiritual Life:
Be strong in each of these areas:
Contemplative: the prayer-filled life
Social Justice: the compassionate life
Holiness: the virtuous life
Evangelical: the word-centered life
Charismatic: the spirit-empowered life
Incarnational: the sacramental life
Monday, December 18, 2006
To be a person is to have a story to tell.
| So what is your story? Have you thought about it? The Story Factor: Inspiration, Influence, and Persuasion Through the Art of Storytelling Annette Simmons, Doug Lipman (Foreword by) | ||
| Format: Textbook Paperback Revised Pub. Date: April 2006 | ||
There are six types of stories that will serve you well in your efforts to influence others.
I. Who I Am Stories
II. Why I Am Here Stories
III. My Vision Story
IV. Teaching Stories
V. Values in Action Stories
VI. "I Know what you are Thinking" Stories
Games are for living not just playing!
from Wikipedia...
A game is a structured or semi-structured activity, usually undertaken for enjoyment. They are usually fun activities that can be educational or purely just for fun. The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "Game (simulation)".
Games are a universal part of the human experience, for all cultures, genders and ages.
Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and sometimes both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.
Known to have been played as far back as prehistoric times, games are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games may also be considered work and/or art.
