Thursday, December 21, 2006

A Balanced Spiritual Life:

Having a "balanced" life sounds good. What does it mean? The people at Renovare share these thoughts; they challenge me.

Be strong in each of these areas:
Contemplative: the prayer-filled life
Social Justice: the compassionate life
Holiness: the virtuous life
Evangelical: the word-centered life
Charismatic: the spirit-empowered life
Incarnational: the sacramental life

Monday, December 18, 2006

To be a person is to have a story to tell.

So what is your story? Have you thought about it?
The Story Factor: Inspiration, Influence, and Persuasion Through the Art of Storytelling

Annette Simmons, Doug Lipman (Foreword by)skip to next title


Cover Image Format: Textbook Paperback
Revised

Pub. Date: April 2006

There are six types of stories that will serve you well in your efforts to influence others.

I. Who I Am Stories

II. Why I Am Here Stories

III. My Vision Story

IV. Teaching Stories

V. Values in Action Stories

VI. "I Know what you are Thinking" Stories




Games are for living not just playing!

from Wikipedia...

A game is a structured or semi-structured activity, usually undertaken for enjoyment. They are usually fun activities that can be educational or purely just for fun. The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "Game (simulation)".

Games are a universal part of the human experience, for all cultures, genders and ages.

Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and sometimes both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.

Known to have been played as far back as prehistoric times, games are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games may also be considered work and/or art.